I was like "well, ♥♥♥♥. Easy and straightforward. Unique DLs-- Total DLs-- Total views-- Version. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. deaththroll wrote: this work realy good with Skill Diary Redone. Created by Jake Alaimo . hi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. Stay tuned for future coverage of Cyberpunk 2077,. Original upload 23 May 2019 5:09PM. hi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. Unused attribute points carry over to your next level. Edited by ulysses, 10 October 2020 - 12:07 am. r. This mod changes leveling and attribute advances to be more realistic and provide better game play. I'm currently torn between a few different leveling mods. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pThe game’s release date is Nov. Unfortunately it has not aged well. Reply. updated Sep 22, 2023. Collections . v2. My favorite is Attribute Progression Redesign. For a vanilla experience i suggest you the franscesco and attribute progression redisign,than you can add any texture mod that you want (avoid too many texture over 2k size) For the grass take Far Cry inspired Grass - Expanded + smooth grass (dont use any other mods about grass because they cause stuttering in combination of many texture mods). Download: Manual; 0 of 0 File information. CCCP is compatible with mods that change races and birthsigns. I used to use oblivion XP all of the time. , and click Configure Libraries, the window is empty. Leveled Creature Flag Fix. 19 on PlayStation 4, Windows PC, and Xbox One. I think it fixes a huge problem while retaining the logic that your attributes increase according to. Totally useless. im new to modding so i have no clue what mod could be doing this so i hope. Attribute Progression Redesign : Vanilla leveling system with less min-maxing, it'll make you enjoy leveling more. Endorsements. ago. it was really nice, I never used realistic leveling though. Want to know which one is better. Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill. Originally posted by D. Capped Bandits Marauders and highwaymen. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance of the game. e. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and ♥♥♥♥ of each are addressed. #70344728, #70515743, #70517148 are all replies on the. ; It is. I was like "well, ♥♥♥♥. I was like "well, ♥♥♥♥. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI recommend Attribute Progression Redesign alongside it; super simple overhaul to the leveling system that's faithful to the original. So if you gain 7 skill increases for Strength skills, you'll end up with a +3. I love this so much because I don't have to pick warrior major skills if I'm a mage. I was like "well, ♥♥♥♥. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Created by Jake Alaimo . Do you want an XP system or one that makes skill increases directly level up attributes, then choose Maskar's Ultimate Leveling as you. Last Update: 06 Jul 2019. 957. I haven't tested them yet, but PushTheWinButton, the mod author, is very dedicated to improving Oblivion while keeping the vanilla idea. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Collections . Skills and Leveling. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. Kajsa a troll companion critter. Attribute Progression Redesign v1. 177K subscribers in the oblivion community. Choose from the options below. The devs intended it to provide natural bonuses depending on the skills your character uses. Page 1628 of 1819 - Maskars Oblivion Overhaul - posted in File topics: In response to post #100735333. We altered a few areas of the badge system and made improvements to existing badges, with new additions brought in to enhance flexibility, or removals made to bring more balance to the game; no stone was left unturned. Feel free to remove the `allow-scripts` from the sandbox attribute. 2-49385-1-2-1562378719. Attribute Progression Redesign [It's a very simple mod, yet it makes minmaxing much less important by simply carrying skill points. . AOG knock on door : Knock on locked houses to speak with people inside. Vanilla leveling is bad, yes. "Attribute Progression Redesign" "Balanced Creature Stats - Fixed Level Scaling" "Balanced NPC Level Cap - Logical Levels for. Mediahi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. MediaIm afraid an altar of the nine does NOT restore attributes that are NOT mentionned in the status tab. I've tried both and a few others. Thinks like Oblivion Character Overhaul and Roberts Bodies are very commonly used. The powerful open-source mod manager from Nexus Mods. MediaPage 1 of 3 - Time and Instinct - Per Level Damage Bonus - posted in File topics: Time and Instinct - Per Level Damage BonusEvery level after level 5 provides a flat +1 damage bonus. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Uploaded by JakeAlaimo. 2 . Oblivion character overhaul version 2. . But if you want other stuff then overhauls like OOO and MOO deals with these issues but adds tons of other stuff or mechanics that changes the game that you may or may not like. Last updated 06 July 2019 3:05AM. Attribute Progression Redesign. ini file for any changes or any changes to DarnUI files if you have that installed. I. I'm using the Ascension and Attribute Progression Redesign mods, so at least I don't have to worry about efficient leveling. Feel free to remove the `allow-scripts` from the sandbox attribute. 5 points. Just try and play, and notice a little -1 in a stat at one point. Wolgran • 2 yr. Welcome Now to OBLIVION! An Elder Scrolls Let's Play. I used to use oblivion XP all of the time. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Attribute Progression Redesign. I dont have a lot bc is my first playtrouht and i want the most vanilla like possible. Unique DLs-- Total DLs-- Total views-- Version. For me it's Oscuro's Oblivion Overhaul, Oblivion Character Overhaul, Vanilla Combat Enhanced, and Enchanted Hand To Hand. Attribute Progression Redesign [Oblivion Mod] Unused attribute points carry over to your next level. Original upload 23 May 2019 5:09PM. . Curse of Hircine Resurrected. save. This mod changes leveling and attribute advances to be more realistic and provide better game play. report. Credit also goes to the mod's author, PistachioRaptor , whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. Showing 1 - 2 of 2 comments. There is Attribute Progression Redesign (best and fair), Automatic Attribute (more fluid leveling) or +5 Attribute Level Up (cheat but kinda fair). My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p Get app Get the Reddit app Log In Get the Reddit app Log In Today is my first day trying to mod Oblivion (GOTY Deluxe edition off Steam) on my laptop. I just hate level scaling and levelling system of this game, can you recommend some mods that will make it closer to Skyrim or Morrowind? I want game…Attribute Progression Redesign Maskars Oblivion Overhaul and use Wyre Bash instead of Vortex Reply More posts you may like. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Uploaded: 23 May 2019 . Last Update: 06 Jul 2019. Community . So you get a level, you see +3 agility but you pick other attributes - next level up you will have those. Unused attribute points carry over to your next level. Please pardon my lack of knowledge but googling has not…Page 6 of 14 - Attribute Progression Redesign - posted in File topics: In response to post #72911093. Lightweight - no permanently-running scripts. I was like "well, ♥♥♥♥. ; Name the separator Gameplay. ) and have yet to run into issues. I'll resolve this later" and after months I'm finally looking to get back to it. 0. Both mods try to get around the same core problem. GCD is a very well-designed, well-balanced and very complex leveling mod that many, including myself, would consider the best of its kind. I used those on my last playthrough and it worked really well. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pOther mods that may interest you may be: • Maskar Oblivion Overhaul (Vanilla Friendly Overhaul) • Attribute Progression Redesign (Fix Level UP mechanic by keeping to you unspent attribute points) • Balanced Magic (V+ Magic "overhaul") • Unique Landscapes (i. Killian a spider daedra companion. )Goodmorning guys. All my major skills are in only 3 Attributes, meaning I will stop getting natural Attribute bonuses in skills that help me level up; On top of this, I started out as a wood elf under the Thief sign, which further robs. My must have mods: ATakesAll. Gameplay"," Creating a Separator in MO2. Killian a spider daedra companion. Safe to use . Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. I played a character up to. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. 1. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. To the maximum of plus five as is in the vanilla game. Vanilla leveling is bad, yes. Reflexes +0. Unused attribute points carry over to your next level. AOG knock on door : Knock on locked houses to speak with people inside. About the Levelling system. A diary that tracks useful information about your class, skills, and attribute bonuses. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. How it works is that, lets say you raise your skills enough going from level one to level two to raise your willpower by +2. None. Book Of Scrolls: Vanilla scrolls kind of suck. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. )Never tried Realistic Leveling, but have used Galerion Natural Leveling frequently. Attribute Progression Redesign [It's a very simple mod, yet it makes minmaxing much less important by simply carrying skill points between level-ups. User images. Basically an attribute increases one point when its associated skills improve 4. Since this mod is just an esp file it goes into the Data folder. ago. Attribute Progression Redesign-Makes it so that any attribute bonuses you don't use get carried over to the next level. Both mods try. attribute progression redesign in my opinion. I prefer Attribute Progression Redesign as it just makes unused modifiers rollover, so it’s the same points as you would have got had you efficiently leveled. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from Maskar? At a glance, Id recommend not mixing them. So most people install mods to make going past level 1 suck less. I reccomend using Attribute Progression Redesign to reduce the necessity of Min/Maxing in the vanilla game. A subreddit dedicated to mods, screenshots, videos, tactics, news and anything else related to Bethesda's…Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. If you’re heading to Night City, you’re gonna need to know this stuff. Curse of Hircine Resurrected. 960. Better Dungeons : as described. i'm not particular familiar with Oblivion Modding, but you can check the categorys on Nexusmods by filtering the Top Rated Mods. Mod reccomendations : MOO + OOO : Two large, customizable overhauls that maintain a vanilla feel. Safe to use . 947. Safe to use . Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. Any chance that youre thinking about making one?PistachioRaptor wrote: Im. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. document requirements and propose. For whatever reason, this mod ended up not only being less effective than manual leveling, but also breaking my. Attribute Progression Redesign; Attribute Progression Redesign. Attribute Progression Redesign; Attribute Progression Redesign. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. However, I fear that. Companion Fergus 2. #70344728, #70515743, #70517148 are all replies on the same post. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from Maskar? At a glance, Id recommend not mixing them. Apart from that, check your Oblivion. Uploaded: 23 May 2019 . Second one is my favourite. Skills and Leveling. Maskars Oblivion Overhaul Oscuros Oblivion Overhaul Attribute Progression Redesign Better Dungeons Advanced Alchemy Enhanced Economy Dynamic Oblivion Combat Supreme Magicka/Lame/Midas Magick (Some magic overhaul basically) Install those mods and you will have the best version of Oblivion possible. Gameplay"," Creating a Separator in MO2. Oblivion XP - 無料・ダウンロード. Skills and Leveling. Skills and Leveling. 0 comes out on September 21st, 2023, and will feature major changes to perks and skill trees, cyberware, police and enemy AI, and some of the vehicle combat. I'm currently torn between a few different leveling mods. Last updated 06 July 2019 3:05AM. 2. Unused attribute points carry over to your next level. Played as a Dunmer with Atronach sign and Endurance as one of the class attributes. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. I'll resolve this later" and after months I'm finally looking to get back to it. Attribute Progression Redesign [Oblivion Mod] Unused attribute points carry over to your next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI already have everything installed on the correct way, Wyre Bash, OBSE, parches. "," "," Right-click the empty space in the left pane of MO2 and select Create Separator. 2 Download: Manual 1 items Last updated. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. 2] to Attribute Progression Redesign 04 July 2019, 3:11AM JakeAlaimo changed some attributes to Attribute Progression Redesign : File 'Attribute Progression Redesign v1. bkrugby78 •. Dynamic Oblivion Combat : Better Combat. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Vanilla leveling is bad, yes. VORTEX. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pA diary that tracks useful information about your class, skills, and attribute bonuses. If you like Skyrim, Oblivion XP is the way, but for an Oblivion-like experience i suggest you to stick to mods that fix it, not that overhaul it. So most people install mods to make going past level 1 suck less. While you still have the basic attributes (Body, Reflexes, Technical, Intelligence, and Cool) to pump points into. Created by Jake Alaimo . Attribute Progression Redesign. 1. Description: A quick example of what this does: For a level 25 player, this mod applies a universal +20 damage bonus to each hit they strike, regardless of weapon skill or magic effectiveness. Last Update: 06 Jul 2019. Kajsa a troll companion critter. Support . Page 7 of 14 - Attribute Progression Redesign - posted in File topics: This gem has changed my game from bothersome to fun again. That mod adds any attribute bonus progress to a pool, which is. Skills and Leveling. Curse of Hircine Resurrected. It's there to allow filtering and toggling of disabled mods for modlist. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. It's only a guess, but I wouldn't be surprised if the requirements for leveling up are met in your game, which sounds like. Endorsements. Uploaded by JakeAlaimo. Credit also goes to the mod's author, PistachioRaptor, whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. The default game doesn't put much emphasis on attributes over skills and gear. SM DLC Plugin Refurbish. Created by Jake Alaimo . I was like "well, ♥♥♥♥. Last updated 06 July 2019 3:05AM. Usually during a loading screen in a town, occasionally just running in the wilderness though. Unused attribute points carry over to your next level. Balanced Unleveled Rewards. The best part was using all the alchemy materials I had been saving up, getting 19 levels in Alchemy at once, and being able to shrug and move on with the game instead of reloading and precisely grinding the. K: For reference, if anyone has the same question. This user has not added anything about themselves. 1. Uploaded: 23 May 2019 . Companion Vilja. 2. They don’t remove level scaling, they embrace its positives but put limits and caps on it to make it much much better than vanilla Oblivion all why preventing the need for efficient leveling and and. Unused attribute points carry over to your next level. However, I fear that. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Okay, thanks, I'll check it out. Book Of Scrolls: Vanilla scrolls kind of suck. ReplyAttribute progression redesign. Maskars Oblivion Overhaul : Literally the most stable, customizable, and feature-full overhaul. Vanilla leveling is bad, yes. So most people install mods to make going past level 1 suck less. Game runs good, and enjoying the content recommended, except when in some in-game menus the game seems to display slow, like to maybe 1 frame every few seconds. Area Harvest - Gather Nearby Plant Clusters. This mod redesigns the attribute progression system slightly to prevent min-maxing hell while still maintaining Oblivion's balance and design intent. Unlevelled world is a lot…Hello so here I am after installing Oblivion and some Graphical Mod I’m about to play this game for the first time almost blind. 1. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Unique DLs-- Total DLs-- Total views-- Version. Author: JakeAlaimo. I've tried both and a few others. 06 Jul 2019, 3:05AM. Vanilla leveling is bad, yes. Unique DLs-- Total DLs-- Total views-- Version. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Unused attribute points carry over to your next level. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Wrye Bash (run through MO2) is mainly for. Worth pointing out that his Real. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Uploaded: 23 May 2019 . Page 8 of 14 - Attribute Progression Redesign - posted in File topics: Finally the best levelling mod for oblivion ever! Been looking for that for a long long time. Endorsements. Last Update: 06 Jul 2019. Unused attribute points carry over to your next level. esp uop vampire aging and face fix unofficial oblvion patch knights. Unused attribute points carry over to your next level. This only applies to the player. Attribute Progression Redesign Dynamic Oblivion Combat v2 Balanced NPC Level Cap Practical Training Ascention Leveled Creature Flag Fix Balanced Unleveled Rewards comments sorted by Best Top New Controversial Q&A Add a Comment. Attribute Progression Redesign: A leveling fix that keeps the flavor of the original system. Attribute Progression Redesign; Attribute Progression Redesign. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I used those on my last playthrough and it worked really well. Companion Fergus 2. 1. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. 3. home Oblivion. And each level you still get a +1/1/1 bonus. Just started a fresh character. zip (Attribute Progression Redesign v1. Companion neeshka. Spoiler TheKurgan3434 wrote: Hey Ive been loosely following your through the valley guide and really appreciate your guidance and mod work, does this work well with the Attribute Progression Redesign mod that carries points over? Just wanted to be sure. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. I was like "well, ♥♥♥♥. Unused attribute points carry over to your next level. ashthediciple endorsed a mod 'Attribute Progression Redesign' 14 March 2023, 7:11PM. It's there to allow filtering and toggling of disabled mods for modlist. Krraken a land dreugh companion. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p Page 2 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #70461028. Also compatible with MOO. Last Update: 06 Jul 2019. The level scaling as you mentioned is the real problem, and the only real way to change that is to use an overhaul. attribute progression redesign seems to be a good companion mod to this. Attribute Progression Redesign Unused attribute points carry over to your next level. Realistic Leveling removes the attribute point allocation that this mod adjusts, so in the best case this mod would just cause. yeah, any mod using the KCAS wheel for attributes will result in some drastic attribute changes from default. You can use __init__ (), which will automatically run as soon as the class is instantiated (i. e. They don’t remove level scaling, they embrace its positives but put limits and caps on it to make it much much better than vanilla Oblivion all why preventing the need. MOO + OOO offer a massive, substance full overhaul. Unused attribute points carry over to your next level. Last updated 06 July 2019 3:05AM. I'd also reccomend some other mods, but for a vanilla experience that's all you'd need. Attribute Progression Redesign combined with Skill Diary Redone. 2)folder 4KB. The first makes unused attribute bonuses rollover into the next level, and the second adds a book that. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. e. 1. That's what I'm going for with this new thread, at least. NothingReasonable • 2 yr. supporter; 129 posts; 1 kudos; 02 June 2021, 10:23AM. an object of the class is made), or force setupUI () to run within the globalprogress () function. Unused attribute points carry over to your next level. In four case studies, the median improvement in overall usability was 165% from the first to the last iteration, and the median improvement per iteration was 38%. I'll resolve this later" and after months I'm finally looking to get back to it. Started up a new game, playing with the "Through the Valleys" modding guide. Any attribute bonuses you earn and don't use when leveling up will be carried over to the next level up screen. 1. This definitely shouldn't happen, needs fixing. The Intelligence branch is a good one for anyone looking to blow up cars, just like advertised in the Cyberpunk 2077 2. It doesn't overhaul the leveling system or the level scaling but simply allows the skill increases to carry their modifiers over past the next levels. But I watched the video and I still dont understand something. Unused attribute points carry over to your next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Attribute progression redesign. I'm currently torn between a few different leveling mods. Every level after level 5 provides a flat +1 damage bonus. Attribute Progression Redesign 31 Balanced Creature Stats - Fixed Level Scaling 32 Balanced NPC Level Cap - Logical Levels for All NPCs 33 Balanced Unleveled Rewards 34. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. to combat leveling, I reccomend Attribute Progression Redesign. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI would like to start playing Oblivion again. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. The parts of the strategy involve:. So coming back to oblivion on the pc for the first time I wanted to mod it to make my experience a bit better, I followed the "Through the valley"…I don't use OOO/MOO-like gameplay overhauls for compatibility reasons, so I adore small, focused mods like this and Faction Relations. Original upload 23 May 2019 5:09PM. (keyboard, not needed on controller) SD Skill Diary.